Month: March 2017
A lab at the library: triggering innovation in bottom up processes
In a clear example of RRI, the Library Living Lab gives citizens the opportunity to experiment and interact with technology that is normally inaccessible to all publics. A quadruple helix model that is integrating business, public administrations, university and neighbours in a pioneer experience of living labs. The Library Living lab is located at the … Read more
Facial expression classification for deep pain analysis
Pain is a subjective emotion. It is by all understood that pain won’t be suffered or expressed in the same way by people from different backgrounds, professions or nationalities. How to measure pain is still today a question in full discussion among doctors and sanitary professionals. Methods can be invasive, as is brain screening, or … Read more
Soft skills and videogames: love at first sight
Dr. Sergio Escalera, CVC researcher has been involved in the project Xbadges. It is a research Project in ‘reverse gamification’ to validate and certify the development of soft skills with the use of telemetry elements inserted in commercial videogames. Furthermore, it allows us to capture and identify the user’s facial expressions in order to determine the … Read more
Information versus knowledge: when an image is worth more than a thousand words
Post originally published at the Recercaixa Blog. Josep Lladòs, Computer Vision Center Director Last year, at a debate organised by La Caixa, we talked about the challenges in the digital era: knowledge versus information. We discussed over the demands and opportunities, as well as the risks we are facing at the information society revolution. The … Read more