Study and modeling of user behavior and attention in immersive environments.

CVC Seminar


Virtual reality (VR) is a rapidly expanding medium that presents both challenges and opportunities. As VR techniques and applications continue to advance, it becomes increasingly important to create immersive experiences that can fully exploit its potential. Understanding and predicting human visual behavior and user attention is an essential factor in achieving this goal. This knowledge can be key for numerous applications, for example, in designing more engaging narrative experiences, or in developing efficient compression and rendering techniques that take into account users' attention and behavior patterns. In this talk, we will address the challenges of modeling visual attention and gaze behavior in immersive VR environments.

Short bio:

I am an Assistant Professor at Universidad de Zaragoza (Spain). Previously I was a Postdoctoral Research Fellow at the Max-Planck-Institute for Informatics working with Prof. Karol Myszkowski. I obtained my PhD under the supervision of Prof. Diego Gutierrez and Prof. Belen Masia at the Graphics & Imaging Lab (Universidad de Zaragoza). During my PhD I was the recipient of an Adobe Research Fellowship (honorable mention) in 2017, and a NVIDIA Graduate Fellowship in 2018. My thesis was awarded with one of the Eurographics 2020 PhD awards. Recently, I have received the Eurographics 2023 Young Researcher Award and the VGTC VR 2024 Significant New Researcher Award.

My research spans various areas of visual computing, including computational imaging, material appearance perception and editing, and virtual reality. I am particularly interested in understanding and applying fundamental knowledge about the perceptual system in order to create perceptually-driven approaches for improving user experiences and develope tools to assist content creation.