Myths and legends about videogames – Dr. Dèbora Gil at “Maldita Twitchería”
The Computer Vision Center (CVC) continues its collaboration with Maldita Tecnología to put in context several concepts associated with Artificial Intel·ligence. In this occasion, it was the turn of Dr. Dèbora Gil, who explained in Maldita Twitcheria how videogames can help in medical and computer vision research.
First, Dr. Gil detailed to Naiara Bellio and Joselu Zafra that the technology which is behind the development of more and more realistic videogames, it is the same that the used by her research group to create the CVC lung GPS.
Also, she talked about “serious games”, videogames with a tremendous potential in the field, among others, of neurocognitive rehabilitation and in the aeronautic industry, as they are showing in the European-funded project E-PILOTS.
And least, but not last, Dèbora pointed out how computer vision research is taking advantage of the enormous advances that the videogames industry are making in GPU technology, a specialized electronic circuits designed to rapidly manipulate and alter memory to accelerate the creation of high quality images.